In August 2022, I had a wonderful opportunity to discuss with Clayvis Rawlins, a Software Engineer at Amazon, during Kibo School's Mentor Mingle. Here are a few key takeaways from our conversation.
Last week, six Try Kibo learners and I got to speak with Clayvis Rawlins during the Mentor Mingle, one of the components of learning at Kibo School. Clayvis is a Software Engineer at Amazon. Before joining Amazon, he worked as a Full-Stack developer and served in the United States Marine corps.
Before speaking with Clayvis during the Try Kibo Mentor Mingle, I had taken a quick look at his GitHub profile. One thing that is easily noticeable from his GitHub profile is that he has worked on a number of games. So, during our conversation, I brought this up and asked Clayvis what made him so interested in building games. He replied that he enjoyed building games because it “forces one to think.” He continued, saying that building games requires one to build “logic that runs on its own.” And that statement was one that I totally agreed with because when creating a game, you have to think about how each object behaves, both by itself and as a result of its interaction with its environment.
Our conversation with Clayvis Rawlins during the Try Kibo Mentor Mingle was an insightful one. We talked about everything from robots, microwaves, and AI to data, software documentation, and Raspberry Pis. But one key thing that the Try Kibo learners and I took away was the emphasis Clayvis placed on a key part of getting ahead in the software industry: “focusing on having in-depth knowledge in one programming language before moving on to others.” He said a hiring manager would “rather employ a great front-end engineer and a great back-end engineer than two [just-good-enough] full-stack engineers.”